


It's game on for your career with this digital design degree, taking you through all video game and interactive digital media aspects from concept to production.
ARB302 Bachelor of Digital Design (Game Design)
| Annual indicative cost | $7,950 |
It's game on for your career with this digital design degree, taking you through all video game and interactive digital media aspects from concept to production. Delivered in partnership with the University of Canberra, this degree develops specialist skills and knowledge in the theory and production of game art, game design, and interactive digital media.
According to the Australian Government's Job Outlook service, demand for multimedia specialists including game developers is rising. The industry is experiencing very strong growth with over 10,000 job openings expected over the next five years.
In this course you will develop an understanding of the game design and production process from concept development through to the production methodologies that are applied in today's leading game studios. You will develop skills and knowledge in concept art, 3D modelling and sculpting, 3D texturing, animation, and real time rendering. You will also have the opportunity to collaborate with film makers, musicians, visual artists, actors, and other teams across the broad creative industries spectrum, working on real commercial projects from within the TAFE Queensland games production studio.
Successful completion of this degree may lead to a career in either a technical or creative role.

If you’re a current TAFE Queensland diploma student, you’re in a unique position to take advantage of our diploma-to-degree pathway option. As soon as you successfully complete your diploma, you automatically qualify for a provisional place in a relevant University of Canberra degree, with up to one years’ credit.

Our degrees are delivered here at TAFE Queensland on our modern campuses using world-class facilities and equipment. Across creative, dentistry, engineering and information technology, our learning spaces are at the forefront of new technology, offering students the benefit of learning on industry-leading equipment.
If you have completed one of the below qualifications you may gain up to a year's credit towards this Bachelor Degree.
This is a typical study pattern and may differ depending on credit received. Please note not all units are offered in each teaching period.
| UNIT CODE | UNIT NAME | |
|---|---|---|
| Year 1 Semester 1 | ||
9753Introduction to Games Design - Level 1Unit code: 9753 Unit description: This unit provides an introduction to the world of game design by introducing key concepts of game design such as gameplay mechanics. Through a process of examining historical and contemporary game design and influential gaming literature, students will gain insight into the role of the game designer. This unit provides a foundation in the key concepts of game design. Learners will explore and apply various aspects of game design, including: gameplay mechanics, emergence, choice, immersion, flow, rewards, balance, goals and risk. An analysis and review of key game design literature will provide insight into the history and future of game design. |
Introduction to Games Design - Level 1 | Credit points: 3 |
97453D Graphics - Level 1Unit code: 9745 Unit description: This unit aims to provide learners with the key concepts and foundation techniques required in the creation of 3D computer graphics. Participants will gain insight into the technology and production methods used in the design and creation of 3D creative works. |
3D Graphics - Level 1 | Credit points: 3 |
11591Professional Orientation (Creative Industries and Digital Design) - Level 1Unit code: 11591 Unit description: This unit introduces students to the diverse opportunities in the world of creative and digital design industries. Aspects that will be considered include: contemporary demands of the industry including social responsibility, ethical and sustainability issues. Through engagement with industry and community, students will gain an understanding of global discipline knowledge, skills and abilities required to perform as responsible, capable creative industry and digital design professionals. Students will start their career awareness and planning through approaches such as five year plans and ePortfolios. |
Professional Orientation (Creative Industries and Digital Design) - Level 1 | Credit points: 3 |
11613Visual Ideation and Communication - Level 1Unit code: 11613 Unit description: Students will develop skills and techniques in creating visuals for ideation and communication across diverse creative and design industries. Students will sketch, draw and create digital media, using a variety of tools. The ability to understand, interpret, produce and communicate a response to a design brief is integral to this unit. Students will be able to articulate concepts through drawing, digital media and photography to convey meaning and context. |
Visual Ideation and Communication - Level 1 | Credit points: 3 |
| Year 1 Semester 2 | ||
11612Introduction to Innovative Design Solutions - Level 1Unit code: 11612 Unit description: This unit introduces students to the design process and evolution of design solutions. Students will be exposed to the fundamentals of design research and identifying user-centred design solutions. This unit will also introduce students to the human-centred design principles. The use of real-world problems will provide students with the application skills required to create a solution to a design problem. |
Introduction to Innovative Design Solutions - Level 1 | Credit points: 3 |
9754Introduction to Games Production - Level 1Unit code: 9754 Unit description: This unit provides a foundation in the key aspects of game production. Students will apply this knowledge by undertaking a team-based production of a game prototype where they will further develop practical knowledge in teamwork, project planning utilising agile methodologies and establishing a suitable production pipeline. |
Introduction to Games Production - Level 1 | Credit points: 3 |
| Year 2 Semester 1 | ||
11611Interactive Media, Design and Prototypes - Level 2Unit code: 11611 Unit description: The unit will provide students with an applied introduction to interaction and user-centred design. Students will develop web-based prototypes, demonstrating understanding of theoretical and practical concepts. The unit will explore the use of interactive technologies in the creation of web-based prototypes. Basic coding will provide students with the skills to demonstrate techniques that are transferable across diverse mediums. This unit will also introduce students to the human-centred design principles. |
Interactive Media, Design and Prototypes - Level 2 | Credit points: 3 |
97443D Character Animation - Level 2Unit code: 9744 Unit description: This unit aims to explore the process for creating 3D characters as well as the traditional and contemporary methods utilised in the creation of appealing animated performances. |
3D Character Animation - Level 2 | Credit points: 3 |
9749Drawing for Games - Level 2Unit code: 9749 Unit description: This unit will provide knowledge of the history and techniques associated with drawing for games, including core concepts that enhance critical and creative thinking techniques for the purpose of concept development, prototyping, storyboarding as it relates to the video game industry. This will provide an important foundation required for effective visual communication and idea generation. The aim of this unit is to provide learners with the theoretical and practical knowledge necessary to utilise contemporary drawing techniques as a method to effectively develop and communicate visual style for the purpose of game production. |
Drawing for Games - Level 2 | Credit points: 3 |
| Year 2 Semester 2 | ||
9755Virtual Environments - Level 2Unit code: 9755 Unit description: In this unit, learners will review and analyse a diverse range of computer generated 3D virtual environments for applications such as 3D games, films, simulations, medical imaging and architectural visualisation. In addition to learning and evaluating the techniques used in creating these environments, students will also be exposed to new ways of experiencing and interacting with these virtual spaces including virtual reality headsets, motion controllers and haptic feedback devices. Students will apply their gained knowledge in the design and construction of a fully realised 3D environment in response to a project brief. The unit aims to provide learners with theoretical and practical knowledge relating to the techniques and methods utilised in the design and creation of immersive virtual environments. |
Virtual Environments - Level 2 | Credit points: 3 |
11610Evolution of Design - Level 2Unit code: 11610 Unit description: The unit will explore historical and contemporary roles of design in society. Analysis and discussion of design products (including graphics, objects, environments and digital outcomes) can aid in the understanding of trends that have evolved over time. This unit, through the critical analysis of the history of design, will provide an understanding of human-centred design as creative approach to problem solving. |
Evolution of Design - Level 2 | Credit points: 3 |
11017Professional Practice 1: Work Integrated LearningUnit code: 11017 |
Professional Practice 1: Work Integrated Learning | Credit points: 3 |
| Year 3 Semester 1 | ||
9747Advanced Real Time Production - Level 3Unit code: 9747 Unit description: This unit will provide students with the theoretical and practical skills associated with the creation of advanced real-time 3D production methods and technology. Participants will gain knowledge in advanced uses for real-time engines while developing key production skills required such as, the construction of 3D assets, lighting, animation, texturing and environmental effects for use in advanced real-time productions. This unit aims to expose students to the theoretical and practical knowledge required to create advanced 3D real-time productions. Participants will gain insight into contemporary production methodology and techniques that are required by artists to create appealing environments. |
Advanced Real Time Production - Level 3 | Credit points: 3 |
9750Experimental Games Design - Level 3Unit code: 9750 Unit description: This unit will examine contemporary game systems and how they relate to play objectives and player perception. Participants will develop an understanding of a range of game design strategies within a variety of game genres. Theoretical and practical knowledge learnt will then be applied to the creation of gaming prototypes that explore advanced concepts of game design and gameplay. This unit aims to enable participants to understand the theoretical and practical knowledge required to engage creatively in the production and art of game design. |
Experimental Games Design - Level 3 | Credit points: 3 |
11018Professional Practice 2: Work Integrated LearningUnit code: 11018 Unit description: In this unit students will further develop their abilities as agile professionals with the transferable employability skills and critical and creative abilities to work across industries and sectors and craft diverse employment paths. They will integrate disciplinary knowledge with the professional skills required in their industry through authentic simulated or real workplace experiences, international exchanges or industry collaborations or projects. |
Professional Practice 2: Work Integrated Learning | Credit points: 3 |
| Year 3 Semester 2 | ||
11592Professional Evidence (Creative Industries and Digital Design)Unit code: 11592 Unit description: This unit prepares students for professional work in the cultural sector and finalises and reviews your ePortfolio. Through practical activities, such as preparing a grant application, developing a team-based project proposal, and researching a cultural organisation, students learn to relate their discipline specific knowledge to a range of professional contexts. The unit will emphasise the significance of multiculturalism, cultural consumption and globalisation as key influences shaping cultural work in the twenty first century. |
Professional Evidence (Creative Industries and Digital Design) | Credit points: 3 |
| UNIT CODE | UNIT NAME | |
|---|---|---|
| Year 1 Semester 2 | ||
-Open ElectiveUnit code: - |
Open Elective | Credit points: 3 |
-Open ElectiveUnit code: - |
Open Elective | Credit points: 3 |
| Year 2 Semester 1 | ||
-Open ElectiveUnit code: - |
Open Elective | Credit points: 3 |
| Year 2 Semester 2 | ||
-Open ElectiveUnit code: - |
Open Elective | Credit points: 3 |
| Year 3 Semester 1 | ||
-Open ElectiveUnit code: - |
Open Elective | Credit points: 3 |
| Year 3 Semester 2 | ||
-Open ElectiveUnit code: - |
Open Elective | Credit points: 3 |
-Open ElectiveUnit code: - |
Open Elective | Credit Points: 3 |
-Open ElectiveUnit code: - |
Open Elective | Credit Points: 3 |
Studying on campus is a great way to enjoy the benefits of face-to-face education in a way that is far removed from a typical school. No matter which campus you choose, you know that you will be learning in an adult environment where you will be respected and nurtured. Attend a campus to learn face-to-face with a teacher in one of our learning spaces; such as a classroom, workshop, laboratory or simulated environments, or interact with teachers using real-time video or web conference tools. Learn more
| Campus | START DATES
When your course is scheduled to begin |
Duration | WORKLOAD
How much time you will need to commit to successfully complete your course, combining face-to-face and self-directed study and any required placements. |
STUDY MODE
Also known as delivery mode, this is how your training is delivered. Learn more |
COST
The cost of your course may vary, depending on your eligibility for funding, subsidies or concessions. See the payment options section for more information. Learn more |
|---|---|---|---|---|---|
| South Bank | 02 August 2021 | 3 years | Full time 5 days per week | Classroom | Annual indicative cost: $7,950 |

Courses delivered on campus may have a combination of online and classroom based learning. Students are expected to undertake additional personal study to complete the course requirements.
If you want to go on to further study at university, TAFE Queensland has a pathway option to get you there. In many cases, completing one of our diplomas may give you a full year of credit towards a degree with one of our partner universities.
Learn more about university pathways
No matter what your circumstances, TAFE Queensland has a payment option to suit you. If you are unsure of what's right for you, get in touch. We're here to help.
This may be the full fee for the course, or the student contribution amount if you are eligible for a subsidy or concession.
HECS‑HELP is an Australian Government loan scheme for eligible students studying in a Commonwealth Supported Place, that covers the cost of your tuition fees on your behalf.
If you have difficulty paying for the full cost of a course upfront, you may be eligible for a payment plan.

This degree is available through QTAC or direct entry via the University of Canberra website.
Admission into this course is based on an entrance rank. A rank can be achieved by the following means:
We also offer a number of entry initiatives that you the opportunity to gain entry to the university via alternate pathway programs. More information is available on the University of Canberra Alternate entry page.
Work Integrated Learning (WIL) is embedded within this degree.
It is recommended that students have access to a reliable internet connection to access the University of Canberra’s online learning system Canvas, and a computer with up-to-date software, including Microsoft Office, Adobe Acrobat Reader and Adobe Flash Player. This equipment and software is available for students to use at all TAFE Queensland locations.
Articulation:
Student Services and Amenities Fee:
You will be required to pay a SSAF.
Skill and knowledge assessments are an essential step in progressing through your course. You may be assessed in a number of ways while you are studying at TAFE Queensland, including observation, written assessment, questioning, portfolios, work samples, third-party feedback, and through recognition of prior learning. Read more about assessment methods.
Disclaimer
All information was accurate at time of publication, however TAFE policies, tuition fees and course content is subject to change without notice. Course commencement is dependent on sufficient enrolment numbers. Timetable information is subject to change prior to commencement and/or during the duration of your course.
If you're ready to get started, simply hit the Apply Now button on your preferred course information page and get your application underway online.
You can apply to study this course through the Queensland Tertiary Admission Centre (QTAC). You will need to submit your application on the QTAC website. It will be assessed, and if you are successful you will receive an offer directly through QTAC. You will need to accept your offer from QTAC before enrolling with TAFE Queensland.
Fast track your way to a formal qualification by earning credit for the things you already know. Getting recognition for the skills you've gained from the workplace or previous learning means less study time for you, and getting the paper to prove you're qualified a whole lot sooner. We can assess your skills, directly apply credits from previous successful study, and give you advanced standing in your course.

If you have read and understood the student rules, refund policy, understand your fees and payment options, have a Unique Student Identifier (USI) and checked you meet the entry requirements and selection criteria for this course, you're ready to get started.
If you want to go on to further study at university, TAFE Queensland has a pathway option to get you there. In many cases, completing one of our diplomas may give you a full year of credit towards a degree with one of our partner universities.
Learn more about university pathways